DISTRIBUTING KIDS' CURRENCY


3433 -- LIMIT: $3 OR $5 PER CUSTOMER -- To make our money valuable, we have to keep our customers wanting more. We don't give away our entire inventory at once.

3365 -- MAINTAINING A CATALOG -- It's a good idea to keep a catalog of what's available to show our customers.

3382 -- CREATING OUR OWN CURRENCY PAGES -- That way we can be sure the game economy contains what we'd like to see there.

3383 -- KEEPING AN INVENTORY -- Our inventory is a position. It declares what we value. Our inventory is our capital, so many dollars in assets.

3386 -- PRINTING KIDS' CURRENCY FROM THE WEB -- The Internet is a marvellous way to spread Kids' Currency all over the world.

3387 -- GETTING MORE COPIES FROM OUR SOURCE -- If our source is the Internet, we can always go back to print more. Otherwise we depend on our supplier, who will usually be happy to make more money, because that's the name of the game.

3388 -- CREATING KIDS' CURRENCY CATALOGS -- The easiest way to make catalogs is to print them from the Web or use our supplier's catalogs. Maybe we don't have everything listed in the catalog, but we know where to get it.

3393 -- CREATING KIDS' CURRENCY WEB SITES -- There is no copyright on Kids' Currency pages. In fact, they're meant to be copied. That means we can copy Kids' Currency pages onto our Web site if we have one.

 

File no. 3432 -- 18 SEP 1998 -- Derek Brownlee

BACK TO THE MAIN CATALOG
Index
Main