
3413 -- CURRENCY NOTES -- Currency notes are convenient for games. They take up less room and are easier to count. We can make different denominations: $3, $10, $22...
3414 -- PHONE MEMOS -- When we get an information page from someone it's worth a dollar. But what if they give us the information over the phone? Then we write a phone memo and it's worth a dollar.
3418 -- THE WIN-WIN PARADOX -- When we give Kids' Currency pages away, we're making other players richer, and also, in a paradoxical way, making ourselves richer. The power to make money is the ultimate in wealth.
3419 -- CREDIT IN A BOOK -- Just a simple pocket notebook, with a page for each player. Book credits can be transferred by phone, and they're really the most compact and convenient way to store the growing wealth of the game economy. By keeping a book we become a banker.
3420 -- CREDIT IN THE HEART -- The strongest credit is stored not in currency pages, phone memos or credit books, but in the heart. Here is the true wealth of the win-win economy. It's unmeasured because it's unlimited. An infinite source.
File no. 3430
-- 18 SEP 1998 -- Derek Brownlee